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Coaching
Tip Number 1 - Drills v Games
As players develop, their technique improves more rapidly than any other
part of their game. They can usually learn to kick, catch, fist, block,
solo etc. with a fair degree of comfort. The better players often practise
these skills at home and come on faster than those who only rely on
drills in coaching sessions once or twice a week.
What they find more difficult is to develop the ability to make the
right decision in a game - when to pass, who to pass to, where to run,
how to pass.
A coach who prepares a squad through sessions filled with drills, is
only working at one part of the game.
How can a drill solve problems like 'forwards bunching' or 'lack of
midfield support' or 'no width' or 'poor use of quick frees'? The answer
is...it CAN'T!
If a player is a poor kicker of the ball, there is work done to solve
that problem. What are we doing to help the player who takes the wrong
option more often than the right one in a game?
Get working at games. Remember...Games = Problems. Start solving the
problems!
Coaching
Tip Number 2 - From Technique to Team play
One of the more difficult things to coach to young players is the need
to modify their individual styles for the good of the team.
If you have spent time ensuring that players are comfortable on the
ball, it means you have worked on kicking, catching, lifting, blocking,
tackling, shooting, evasion skills and solo running.
The most attractive of these skills to a young player is very often
'solo running'.
The feeling the player gets when he/she can run while making a ball
spin from toe to hand is tremendous. Many players want to use this technique
as often as possible.
So, when you step in to coach team play and take players to another
level, some see it as a denial of the right to try out this great skill
of solo running.
However, it has to be done. There are no easy answers, but if you explain
that you recognise their position and, at the same time, remind them
that your job is to take them to higher and higher levels of play [i.e.
adding more skills to their repertoire] you may find it easier to introduce.
Conditions, limits, modifications....whatever you choose to call them,
must be set for players to experience the beauty of good teamwork and
to learn how passing, support running and shooting can bring as good
a feeling as individual solo running.
Remember.....you may only have to limit a few players at a time, rather
than impose a blanket ban on all solo running. One trick is to take
a team aside [e.g. in a 9v9 game] and choose two of the players from
one team who must play the ball immediately. Only inform their team-mates
[not the opposition] and let them respond to this for a five or ten
minute spell. The roles may be rotated among the team to let all practise.
This lets you see how well two players can change their games to benefit
teamplay and how quickly their team-mates learn to make themselves available
for passes from them.
Try it out - soon!
Coaching
Tip Number 3 - Cut The Queues!
One of the most annoying sights in coaching is a long queue of players
lining up to take part in a drill or an exercise.
Who can state a valid reason for a queue of 8, 9 or 10 players [or more],
each waiting in turn for two seconds of action?
All coaches, when designing drills or exercises, should look carefully
at how the WORK:REST RATIO pans out.
If an exercise means that a player has 2-3 seconds of movement for a
ball, followed by 30-40 seconds of lining up for the next bus, there
is something wrong with the drill set-up.
Think the exercise through and divide the group or increase the number
of footballs being used - do anything except let the queue continue
to form and the players continue to lose out!
If the drill involves jogging, a good rule of thumb is a work:rest ratio
of 1:1. Should the emphasis be on speed, then set a ratio of 1:4 or
1:5.
In effect, this means that you simply include two players in a queue
for the jogging exercise and five or six players maximum in the speed
drill. The numbers used will determine the work:rest ratio.
Coaching
Tip Number 4 - Probables v Possibles
Many people will associate this title with Rugby. For years now, Rugby
coaches and selectors have played 'probables v possibles' games when coaching.
This simply means that they pick the strongest team on paper and play
them as a unit. The opposition is made up of the remainder of the squad.
Ask any top Rugby coach and he'll tell you that this system helps in a
number of ways:
Those players most likely to make up the first team get the opportunity
to play together, get used to habits, patterns of play etc.
Those players on the 'possibles' who stand out and catch the eye will
have done so against better opposition.
Those on the 'probables' who find it tough may find themselves replaced
by a 'possible' who really wants a place.
In Gaelic Football we tend to take a squad of 30 players and play our
strongest backs against our strongest forwards. There is nothing wrong
with this if you wish to play like v like, but it will never give the
best 15 a chance to play together, blend and prove themselves. Nor will
it give the coach/selector a true picture of the reserve player who shines.
So, if you are blessed with a big squad, think about promoting the use
of 'probables v possibles'. Go a step further and always 'bib' the probables
in your own club colours. The task for every 'possible' is to win a bib
and the task for every 'probable' is to retain it.
Coaching
Tip Number 5 - Develop Your Shooting from Distance
Let's assume you have a squad of 30 players and only one pitch on which
to train. You'd really like to work on shooting from distance in a game
situation but the 15v15 set-up doesn't lend itself to it. Well, here's
one recipe!
Take out two goalkeepers and put them in goals at either end. Set out
a line of markers across the pitch about 30m from goal. Do likewise at
the other end of the pitch. Now take your players and create four teams
- red, blue, green, yellow [7 outfield players in each]. Play Red v Blue
inside the zone created by the two lines of markers [i.e. in the middle
70m of a typical pitch].
No outfield player may enter the 30m zones close to either goal. Effectively
these become the goalkeepers' areas only. Ask the 'keepers to take kick
outs as normal and let play develop. To speed up play, the goalies should
always have a spare ball set up for the next kick-out. Players may only
score from outside these zones. Play a 10-minute game.
So...do the Greens and Yellows simply wait about and get cold while this
game progresses? Not at all. If you think about it, the 30m zones at either
end of the pitch should only be used for kick-outs. Why not set up a drill
inside each zone, staying closer to the corners than to the goals? For
example - run a tackling exercise for 4 minutes in one corner and a catching
exercise in the other corner for the same period. The drills will not
get in the way of the game. Swap the Greens and Yellows over, run the
drills again and there's the 10 minutes used constructively.
Now play Greens v Yellows in the game and let the Reds and Blues work
on the drills. Swap once more and you have a 45 minute session after warm-ups.
You'll find that the game not only promotes shooting from distance, but
also shows players the value of ball being played quickly and accurately
upfield rather than across the park. The game also forces players to work
harder and to get the ball into the shooting area before the other team
has an opportunity to regroup.
Coaching
Tip Number 6 - The Three-Part Pitch
Here is one way to develop teamplay. It also allows you, the coach,
to step back, spot where things are going wrong and move to fix them.
Think of the
pitch as three separate zones: The first, Zone A, runs from your own
team's end line to the 45m line. Zone B lies between the two 45m lines
and Zone C is that section from the far 45m line to the opposition's
end line. When your team is in possession, watch carefully what happens
in each zone.
Priority in Zone A is 'KEEP BALL', with the emphasis on keeping possession
through close passing and plenty of support play.
Once in Zone B, the focus changes to 'SET UP'. In this area a player
should aim to use the ball quickly and directly to set up teammates
who are inside the opposition's 45m line. The ball must not stay in
this zone for any longer than 3-4 seconds or for more than 2 passes.
Zone C is the 'SCORE' zone. In here the aim is to get into position
to either go for a score or to directly assist a score. Aim to reduce
the passes in this zone to no more than 2 before a shot is taken.
NB. It does not matter which player is in which zone.....the task remains
the same.
Coaching
Tip Number 7 - Spot and Fix
Find the player with no technical problems in his or her game and I’ll
find you a leprechaun in return. All players need specific technical
coaching at some time during their careers. Granted, this is best done
at an early stage [e.g. between the ages of 7 and 11], but the reality
is that coaches deal with many older players who still have problems
with kicking, catching, tackling, blocking, evading, lifting, fist passing
etc. that were probably not fixed years ago.
If you coach, then you should be able to ‘spot and fix’
faults in technique. To ignore such problems is tantamount to saying….’He
never could do it and he never will’. Let’s hope you’re
not the coach who recognises the problem, but prefers to work on physical
fitness instead – there are plenty about! So, how do you fix once
you have spotted?
The secret lies in the phrase ‘Head, Hands, Feet for Better Technique’.
If you watch a player perform a technique [e.g. a shot for a point]
you must look for head position, hand position and feet position during
the execution of the technique. This sounds so complicated and yet it
isn’t.
Take the example of a player kicking for a point with his right foot.
More often than not, he misses to the right of the posts. Some coaches
may try to solve the problem by asking the player to ‘aim left’,
but that is like asking a golfer who slices to aim down another fairway
so that the ball can curve back. Better to look for the following –
HEAD…is his/her head up as he/she kicks? This will cause the player
to lean back and push the ball further to the right.
HANDS…is he/she dropping the ball two-handed, cross-handed or
is he/she holding the ball too far from his body?
FEET….is his standing foot pointing nowhere near the target? Is
he playing the ball off the outside of his/her boot?
Think about coaching through HEAD, HANDS, FEET.
Coaching
Tip Number 8 - Gaelic Football's Lost Tribe
Is it not time that we rethought the role of half-forwards?
Flavour of the month is to by-pass this group when attacking and employ
them more and more as defenders who track back to block opposition attacks
and close in to look for breaks from midfield. More than any other group,
we need half-forwards to help the team keep its shape.
A centre-half forward should be a creative player...one who orchestrates,
who has great passing ability [preferably with both feet] and who has
a tactical brain. Wing half-forwards must be blessed with both stamina
and pace, for they are link players who have to fetch, carry and support
more often than any other group.
So, how about looking at your own team! Have you a playmaker pulling
the strings at CHF? Do your wing forwards have the necessary characteristics
to take them through a game? Or have you simply created three extra
defenders who help the defence and watch long balls fly over their heads
at such a rate that a Derby horse would do well to get up in support?
Oh...and one more thing they should be able to do.......SCORE!
Coaching
Tip Number 9 - The Three Second Game
One of the traits a good player has is the ability to look up when in
possession and scan the area ahead. He/she is scanning in order to make
the right decision.
It is this
very decision-making process that we, as coaches, must help players
to speed up. Too often we simply admire the player who appears to have
an innate ability to receive the ball, scan and make the quick and proper
decision. This allows us a 'get-out clause'....the most famous one in
coaching.......
"You can't teach that....it's instinctive. You either have it or
you don't."
Not so! You may not be able to coach players to the very high standards
set by the instinctive footballer, but you can certainly close the gap
and improve both players and team when doing so.
One of the easiest methods is by running the 'Three Second Game'. This
simply means playing a match or a backs v forwards game and introducing
the rule that allows each player a maximum count of '3' on the ball.
To highlight this, the coach should referee the game and think "1,
2, 3" when a player receives the ball. Should the ball be played
on the count of '2' then the coach begins again as the next player receives
the ball. Should any player still be in possession after the count of
'3', a free may be awarded to the opposition. The same count applies
to the free kick.
The 'Three Second' approach has proved much better than the traditional
'one toe-tap, one bounce' game, for many players took this too literally
and made sure they got in a toe-tap and a bounce before scanning for
possibilities. Counting to '3' forces more players to look up first
and, indeed, leads to more team-mates making better-timed runs for passes.
A few coaches decry such conditions, saying they do not mirror the real
game. The same coaches, however, never seem to be able to suggest an
alternative way to help speed up decision-making. They still prefer
to hide behind the call 'You can't teach that..it's instinctive'.
Which type of coach are you?
Coaching
Tip Number 10 - 'Increasing the Traffic'
Many drills and practice exercises on the pitch are excellent, but often
they do not mirror reality.
For example: A coach may run two or three drills in different areas
of the pitch, all involving passing or catching or solo running or lifting
etc. and all happening at the same time.
Small groups of players take part in each and there is always plenty
of space in which to work. This is fine up to a point.
If coaches took two different drills, let players get used to them first
and then moved the cones to superimpose the exercises one on top of
the other at different angles, this would allow players to practise
skills and techniques while others moved among them and around the same
area.
Players who can learn to cope with 'increased traffic' in a smaller
area will be able to carry this through to a game, where there are team-mates
and opponents getting in the way of passes etc.
Go on...try it!
Coaching
Tip Number 11 - Double or Quits
Here's a game from Derry's coach, John Morrison. He could have kept it
to himself but he chose to share it, so that others may try it and benefit
from it.
If you want your 'free' takers to practise in a realistic environment,
where they've been running in the game, making tackles, breaking tackles,
passing, shooting etc,. and if you want to recreate a degree of pressure
on the 'free' taker, do the following:-
Set up a practice game between two teams on a full pitch or near enough
a full pitch [teams from 10 v10 up to 15 v15].
Before the game starts, scatter five or six flexible multimarkers [not
the domes!] in an area between the 13m line and about 40m from goal. Do
likewise at the opposite end.
Play the game as normal until one team gets a score from play. Now let
a 'free' taker choose which marker to shoot from and let him take a 'free'
from that spot. If he/she scores add this point to the original one scored
from play. If he/she misses, take away the original point.
If he/she scores, remove the marker from that spot. This forces him/her
to choose another marker next time. If he/she misses, leave the marker
there, so that he/she will have to take a 'free' from that spot again
sometime later in the game [i.e. pressure]
To ensure that the game flows and there is not a lengthy delay as the
'free' taker prepares, have at least two footballs behind the goal.
Let the 'keeper set up a ball ready for the kick out, while the 'free'
taker is getting set. Once the shot is taken, the other ball should be
kicked out.
Think about it. The 'free' taker has the added pressure of doubling the
score rather than the double whammy of missing and wiping out the original
one that earned him the 'free'.
Try it. It works a treat!
Coaching
Tip Number 12 - Where is the 'Extra Man' ?
How many times have you seen a Gaelic football team earn an 'extra man'
and still lose? How many times have you seen the same happen in soccer?
Unfair comparison? - Team size different? Number of players different?
These are only smokescreens behind which a coach may hide.
Fact - When opponents lose a player, they will reorganise and this reorganisation
will determine who is left free on our team. So, for the first few minutes,
our coach cannot claim to nominate the 'extra man'.
Fact - The player left free is, more often than not, a defender. This
comes about when opponents lose a defender or a midfielder or a forward.
In the latter case there is little or no reorganisation needed. If they
lose a defender or a midfielder, they will withdraw a forward to plug
the gap. In either case, our side is left with a spare defender.
Fact - Few, if any, coaches prepare for playing with an 'extra man', so
decisions are often made on the spur of the moment, rather than with any
method.
Fact - Players must know and have experienced the various options re.
using an 'extra man'. So, whatever strategies you devise as a coach for
such an eventuality [e.g. playing the 'extra man' wide on the wing to
receive passes, double-teaming on a particularly dangerous opponent, patrolling
the area along the 45m line, acting as a 3rd midfielder to mop up loose
ball etc.] must be practised if you want it to work rather than just hope
it will work.
My own preference is to practise using the 'extra man' wide. Opponents
find it much more difficult to mark width rather than depth. It tends
to stretch them much more and gaps begin to appear. Playing the 'extra
man' wide also provides a release player for others on the team. Players
are not lulled into a false sense of security about the 'extra man' covering
for them if they mark loosely.
What's more, if
the opponents move a player to mark this 'extra man' after while, the
response is simple - move the new 'extra man' wide on the other side
of the pitch. Believe me, it does work and it has worked!
Whatever you decide, make sure you practise it. Gone are the days when
any of us can afford fill sessions with endless drills and without reference
to the 'what ifs' that appear in a match!
Coaching
Tip Number 13 - Silent but Deadly!
Here's a simple idea for use in either small-sided games or full practice
games, best used for short periods at a time [e.g. 5 minutes]. One of
Ireland's top coaches uses it regularly.
Rather than point out the advantages of such a game, I'm going to leave
them out.
Here are the rules:
Start the game as you want to play it, be it a small-sided or full-sided
one, be it on a shortened pitch or not. Let the game run for a few minutes
to get the flow going and then introduce a single rule. NO SPEECH ON
THE PITCH! That includes...no calling for passes, no reminding teammates
to mark opponents, no speaking to the referee, no issuing instructions
of any kind.
Should any player break the 'no speech' rule, award a 'free' to the
opposition.
Remember...impose the rule only for short periods at a time [e.g. five
minutes on, five minutes off]. The concentration required and the frustration
endured will prove too much for some and the game will lose its zest.
You may decide to tell players beforehand your reasons for running such
a game or you may decide to let them find out for themselves.
Coaching
Tip Number 14 - Caution - Ladders in Use!
A word of warning to all of those coaches who have been swept away by
the craze that is 'Ladder Work'. Without doubt, ladders have their place
in coaching.
They are useful
tools to aid the development of fast footwork, balance and coordination.
However, such is the interest in this approach, that some coaches are
overdoing ladder work. Will this lead to a generation of footballers
who are both nimble and evasive, but have forgotten the absolute need
to develop long strides instead of short ones in order to break a tackle,
complete a good lift and make ground more efficiently?
Last year I watched a player jink his way about the pitch, looking busy
at all times. It wasn't until I saw him up against a long-striding opponent
or two that I realised he was busy going nowhere and that the speed
of his footwork was doing nothing for his pace over the ground. Only
sustained work on lengthening his stride improved his effectiveness.
Coaching
Tip Number 15 - Your Session Checklist
How good is your
coaching session? How well does it address the needs of your players,
be they 8, 18 or 28 years of age?
Here's one suggestion for a checklist...a guide to follow when planning
a coaching session.
In every session you should be working to develop:-
TECHNICAL ABILITY
ATHLETICISM
SPEED OF THOUGHT
TEAMPLAY
Forget the idea
that there should be whole sessions with no ball involved. Design your
sessions to include each of these four elements and the players will
not only develop more quickly, they'll enjoy doing so.
Working on TECHNIQUE
means seeking to improve each player's first touch on the ball. First
touch is often only applied to receiving the ball, but if you think
about it, first touch covers all techniques - a better kick pass, a
better block, a better lift etc. You must be prepared to help players
to develop the correct techniques and never let bad habits linger.
ATHLETICISM is an
umbrella term for all physical fitness work. You may be able to develop
this using the ball or you may have to set aside a specific part of
a session to work on it. Whatever the case, there is little reason to
work on it in a forest, on the roads or on a mountain - do it on the
pitch...but not to the exclusion of everything else.
SPEED OF THOUGHT
is the part of any session that frightens coaches. Many tend to steer
clear of it and argue that it's something that a player either has or
hasn't. No chance!
All you have to do to develop speed of thought is to set appropriate
conditions on a drill or a game during the session. Do you want your
midfielders to release the ball earlier? - put a two-touch condition
on them to help develop the correct instincts. But don't just do it
in one session and never again. Repetition is the key - even for 10
minutes of every practice game.
Just think about ways you'd like a player to change - then work out
a method to do so in practice - simply hoping for it after a chat will
not work!
TEAMPLAY - Does
your team have any game plans? How often do you practise them? Do you
simply talk about them and expect players to act it out? Think about
it - does a director of a play simply hand out the script and put the
actors straight onto the stage in front of the audience? - rehearse,
rehearse, rehearse!
So...look at your
next session - have you included work on these four elements? If not,
do it now!
Coaching
Tip Number 16 - KICK IT - RUN IT
For underage players the key to this is really to let the players experience
the problems and work out the solutions for themselves. If you decide
to use the game, do not be tempted to give players the answers. If they
think it through themselves, they'll learn to use their ideas in a game
proper.
Create a mini-pitch [approx. 40m x 25m]. At one end only, set up goals
using cones or posts.
Choose two teams
of four players each. Start one team in a line across an end line. Give
the ball to the other team and start them from the end line that has
the set of goals, but with only three of their players lined across
it. The fourth player does goals to allow a 3 v 4 situation to develop
outfield.
On the whistle, one of the three kicks the ball high and long towards
the opposing team of four. Both teams advance quickly to meet each other.
The team of four should now be in possession of the ball.
The four must work the ball past the three to get in a shot for goal.
A score is only awarded if the ball is kicked low into the goal [on
or close to the ground].
Should the three win the ball back, they simply work it out to the far
end-line.
After each play, the teams switch roles, rotate goalkeepers and start
again.
Not much to it! So it seems. Quite a boring game then!
Not so! What happens is that the team of three will win the ball back
and score more often than the team of four. This is not due to any slick
move on the part of the three, but on poor use of players by the team
of four.
You, as the coach should let these situations develop for a while, before
taking the four aside and suggesting that they come up with a better
decision re. how they use the extra player. In no time at all, the game
will switch in favour of the four. Remember...let them make the decision...and
let them think of new ones each time so that the opponents cannot counter.
With regard to contour-moves, you may also find that the three will
sort out some defensive ploys themselves. So much the better. Everybody
develops, everybody wins and you get a taste of what players can do
for themselves [with a little coach input, of course]. Good luck.
Coaching
Tip Number 17 - A Moving Pivot
How many of us set up drills and exercises that involve a pivotal player?
This is the person who, in a line drill, stands in the middle, receives
a kick pass from a player, feeds it back as the same player runs by
and then turns to wait for the next pass from the opposite end.
Acting as a pivot does mirror the game, but only if the pivotal player
builds movement into his/her role. There is little or no point in standing
still at any stage when playing this part. To let players do so, will
only lead to them copying it in a match. A pivot should always keep
on the move, mimicking the movement from a match when he/she is jogging
or walking about, while being marked by an opponent.
The pivot should do this as he/she weighs up the situation and decides
when to change pace and move to receive the pass and return it. In a
game there will be a brief window when this is possible, so in a drill
it must be the same.
To sum up - never leave a standing pivot to dig a hole in the one spot
on a pitch. Keep that player on the move, even when the ball is not
being passed. Then build in a change of pace for the pass. Try it in
your next session. The game demands it and so should you!
Coaching
Tip Number 18 - T.I.P.S.
This is a method of spotting potential future stars for professional
soccer. It is used by scouts and those who wish to sign the young players
who may make it big. So what has it to do with Gaelic Games? We can
use it to encourage players to change.
T stands for TECHNIQUE....I stands for INTELLIGENCE.....P stands for
PERSONALITY.....and S stands for SPEED.
Three of these always seemed sensible and were easily understood. Scouts
looked for players who had good technical skills, made quick and proper
decisions on the pitch and were fast, both in reaction and speed over
the ground.
But what exactly did personality mean? Did they reject players who were
sullen or quiet or dull or loud or volatile? No! It seems they determine
personality as a 'willingness to learn from mistakes and an openness
to new ideas'.
So, if you know
of any player who simply wants to play his/her own game and has no 'personality',
tell them to find one quickly - their future in Gaelic Games depends
on it!
Coaching
Tip Number 19 - Pay the Price
What about a game to allow defenders to work on tackling without fouling?
What if the same game gave forwards the incentive to get closer to goal
and even draw 'frees' from the opposition?
Let's say you have 21 players; set your pitch from the far '45 to one
set of goals [i.e. approx. 75m in length]. In front of the goals create
a large semi-circle of multimarkers. This must start on the end line,
20m from the left post, arc out to 30m in front of goal and then arc
in to finish 20m from the right post on the end line.
Play 11v10 with one team made up primarily of attackers and the other
of defenders. The goalkeeper plays for the defenders. Start each play
with a kickout. Let the forwards attack the goal when in possession.
Only points count.
Should they shoot and score from outside the semi-circle, they are awarded
1 point. A score from inside the zone earns 2 points. A 'free' scored
from inside the zone earns 3 points.
Defenders must work to keep the scores to a minimum, so they must make
sure they do not commit fouls inside the zone and that they mark tightly
enough to keep down the number of 2 point scores. Defenders can earn
scores for themselves, by winning the ball and working it up the pitch
to cross the far 45m line while still in possession. The coach can determine
how many points should be given.
Try it...show defenders that if they are too rash and lack organisation
they will pay the price!
Coaching
Tip Number 20 - Attack and Break!
A simple message
for all coaches -
Make sure you work regularly to get your players to attack the ball
when going for it and to break the tackle when moving forward with the
ball.
To let players away with waiting for a nice bounce, stopping when faced
by an opponent or trying to kick through them will only lead to a generation
of average footballers in our county - don't let it happen...always
work to make them the best we can!
Coaching Tip Number 21 -
Working on Width
If a squad of U10s made up of players from Primary 4, 5, 6 and 7 can
master the principle of play that is 'width', then there's hope for
Gaelic Football.
To introduce any principle of play you may have to create a false situation
on the pitch - one which the purists [or is it the dinosaurs?] will
trash as soon as they hear of it.
Next time you pace up and down the sideline, calling for players to
stay wide, think about the next coaching session when you'll force the
issue with the use of a couple of lines of multimarkers [flexi markers].
Before a practice game, run two lines of markers along the length of
the pitch, each line creating a five metre wide zone between it and
the sideline. Pick your teams [Greens and Reds] and take one player
from each to act as a 'LINK PLAYER' running inside these zones. The
green player works in one zone, the red player works in the other.
The rules of the game are simple. Play a normal match, but insist on
the following: if a team takes possession of the ball it must use its
link player at least once during the move towards the opposition goal.
At no stage may the link player be tackled and at no stage may he move
outside his/her zone.
The Link Player may only move to receive a pass and play the ball within
the count of '3' back into the game proper. This offers a great opportunity
to practise diagonal passing and support running.
It also shows players the value of width and allows them to practise
it without direct opposition, until the notion of how to play 'link'
beds in.
Good luck!
Coaching
Tip Number 22 - Think how you mark!
Teaching your players to think about how a direct opponent plays the
game is a worthwhile thing to do, but a difficult one to practise. Here's
one approach that helps players get used to reading other players. Who
knows what advantages it may bring in a competitive match?
Pick two teams for a practice game during training. Before the throw-in,
call aside one or two players who have been matched against good opponents.
Ask each player to work out some things
about how his/her opponent likes to play the game.
Ask the players to focus only on one or two aspects e.g.
Does your opponent usually fist pass or kick pass the ball?
Does your opponent kick with his/her left foot, right foot or both feet?
Does your opponent usually pass the ball immediately, take a bounce
or toe-tap before deciding or does he/she usually run with it?
As the game develops make a note of what your own answers are to these
questions. Stop the game after 10 minutes and call both players over
to check their answers. See if they match yours.
Now ask them to concentrate on one aspect of the opponent's game and
do something to counter it.
Make no mistake, this is a long-term coaching strategy. Players will
find it tough, but it will make them better footballers.
Coaching
Tip Number 23 - 'Work to Rest' Ratios...a Vital Balance
Watch out for the
danger of burnout for certain players. These players are often the better
ones and, as a result, they are pulled every way by club, other sports
and school demands. What goes unnoticed is the amount of work demanded
of these players.
Take the case of a 17 year-old who plays Gaelic Football, Australian
Rules, Soccer and Cricket. Which of his four coaches will be the first
to contact the others to plan a common approach to training? Which coach
will recognise that the player's health is at risk if he must play a
full part in all training?
I suggest that all four will acknowledge the risk but few will be prepared
to do anything about it!
The same experienced coaches are, no doubt, fully aware of the importance
of WORK:REST RATIOS when running a coaching session. These same coaches
know that if they work on stamina, they usually afford players a ratio
of 1:1 [e.g. work for a minute, rest for a minute] to allow for proper
recovery. Similarly, they know that if they work on speed, the ratio
has to change to as much as 1:5 [e.g. work for 5 seconds, rest for 25
seconds].
So, how about planning for recovery in the 'bigger picture'? It's time
coaches got together to find out what demands are being made of the
top young players, made decisions for the players' good and reaped the
benefits as a result.
Coaching
Tip Number 24 - Off the Laces Please!
Whatever age group you coach, whatever standard your players have reached,
I'll guess that you've seen many of them bear down on goal, reach 20m
out and still screw the ball wide.
Let them practise
at a coaching session and, odds are, many will continue to kick the
ball wide from this position.
Shooting technique is vital for increasing a player's scoring average.
The answer to this particular problem is quite simple - but it isn't
stylish, so players don't like it.
Players love to get into this '20m from goal' position and do one of
two things - play it off the instep [a la soccer free kick] or strike
across the ball with the outside of the boot. Both look good, both make
the ball swerve, both will get scores, but neither will ever beat "TOE
DOWN, HEAD DOWN - OFF THE LACES!"
To practise this
technique set out three or four lines of flexi markers that bear down
on goal from different angles. Each line should be 10-15m long and finish
approx. 20m from goal, pointing right at the centre spot on the bar.
Ask a player to run tight to a line and shoot "toe down, head down
- off the laces" when he/she reaches the end. Make no mistake -
if you start this with seniors, it will take them ages to change - but
they can do, if they really want to. Start with U8s and U10s and you'll
really reap the benefits.
Good Luck!
Coaching
Tip Number 25 - Corners Don't Count
For all those players
who win the ball in the midfield area and look up before delivering
a telling pass, I have a message.... corners don't count and crosses
don't work! Next time you see that forward scurrying towards the corner
of the pitch, screaming at the top of their voice for a pass, ignore
them.
Let them run...the
team may need their run to take an opponent away and open up the opposition
defence...but the team certainly doesn't need the ball to follow him/her.
Should the passer give the ball into the corner, it usually takes at
least two passes to get it out of there and into a scoring position.
The time taken allows opponents to filter back and defend en masse.
Sometimes the player
in the corner is bottled up and tries to manufacture a cross [get to
the by-line and cross it!] which stuns everyone in the square, ends
up missing them all and rolls harmlessly over the far touchline. The
most successful attacks are still those where the ball is worked into
the area between the stop-nets as quickly and accurately as possible.
Play it wide, of course, but switch it back inside before the 20m line
to increase your team's chances of scoring.
How do you work
this into your drills and games at training?
Coaching
tip Number 26 - They're fit...but not 'match fit'.
How many times have you heard someone say of a player.....They’re
fit, but not match fit.?
What does it mean? How can we be sure that a player is match fit? What
can we do to get players match fit?
Match fitness can only come through playing games. Unfortunately, some
have taken this to mean that a player needs to wait for a competitive
game against another team before he can work on his match fitness. This
is not true.
As has been said already, the only way to get match fit is to play games.
If the right game is played in training then the coach can not only
bring a player up to speed in terms of match fitness but can also set
the limits for all players.
You see, match fitness is about how quickly a player can make a decision,
how well he can react to a situation, how aware he is of the play around
him. It has to be founded on physical fitness [particularly sharpness]
but it is a 'brain' thing more than anything else.
When you hear people say that a player can't cope with the speed of
the game, it doesn't mean that he cannot run as fast as the other players.
It means his/her thinking, his/her reactions and his/her awareness are
not as sharp as they should be.
So.... what can coaches do?
The best games are based on the clock. Try playing a game, with normal
rules except for the condition which allows each player a maximum of
3 seconds on the ball. Just count 1,2,3 when a player is in possession.
This is better than calling for one toe-tap and/or one bounce. The best
way to play this is to use one coach to referee and another to run the
3 second rule and blow only when this is broken.
If players really respond, cut it to 2 seconds. You will really only
be able to do this after a number of weeks working on the former.
Another way to use the clock is to decide on a certain number of seconds
during which a team may score. Imagine the keeper kicks the ball out
and a player gathers the ball at midfield. The coach/referee calls out
a countdown......10, 9, 8, 7 etc. The team must shoot for a score before
0 is reached. If the opposition wins the ball, the coach decides on
the number from which to start the countdown [e.g. the opposition wins
the ball only 45m from the goal. The coach needs to speed up their play,
so he begins the countdown from 5.]
There are many modifications to such games...all based on working towards
match fitness at speeds where opponents cannot hope to compete.
Coaching
tip Number 27 - Freeze Frame
What are you doing to improve your forwards' concentration and ability
to switch roles quickly and win the ball back when the ball is lost
to the opposition?
Here's one to try. Imagine the situation in a game where forwards have
been in possession and in
attack mode. Each forward is looking for space and trying to get away
from defenders. Suddenly the ball is lost near the opposition goal and
their backs can counter. Why are these backs usually able to build reasonably
easily as they move out of defence? Answer - because the forwards find
themselves in no man's land, are slow to react and tend to watch the
ball.
Choose one half of the pitch. Set out 6-8 multimarkers, as if they were
forwards in various attacking positions. Pair off defenders and attackers
and ask each pair to stand at a marker. Then tell the defenders to take
three big steps away from the multimarkers. Leave the forwards where
they are. You now have a FREEZE-FRAME situation, a moment captured in
time.
Start the ball in the goalkeeper's arms. To begin the play, let the
goalkeeper throw the ball in the air and catch it. The game is now on.
Forwards must work out how best to close down defenders and win the
ball back before the backs work it out and over the halfway line. Forwards
must learn to switch from attacking mode to defending mode faster and
faster until it becomes instinct. In other words, these mini-game situations
will only work if you, the coach, are prepared to run twenty of them
rather than just one or two.
Players can take up positions again in a few seconds and the exercise
can be run again and again. Practice makes permanent.
Coaching
tip Number 28 - The Plight of the Two-Footed Jumper
It sounds like the title of a weird Hollywood movie, but it's just another
problem we have to address in coaching.
We've all seen them. The players who run to the point where the ball
will drop from the sky, get there a second early, stand with both feet
on the ground and jump straight up to make the catch.
Now let's get something clear. These players do catch the ball at times.
However, they generally jump about six inches off the ground instead
of sixteen inches and they make a vertical leap rather than one that
takes them along a path to meet the ball in flight.
So...problem spotted..how can we fix it?
Here's one tried and tested way. If a player was faced with a leap across
a stream or river, he/she would never run to the edge of the bank, stop
briefly and take off two-footed. The jump is led by one leg, and the
leap is not only across but also up, to gain extra distance.
Apply the same process to the high catch at midfield and you have the
template. Set up the river, using two lines of multimarkers. Decide
on a realistic width for the river [test the jump without the ball first].
Coach stands midstream and either holds the ball above head height [for
younger children] or lobs the ball [for older players]. As the players
get used to the exercise, the idea should be to widen the river and
work on technique through HEAD, HANDS and FEET positions.
Head - Watching the flight of the ball
Hands - Reach long with the arms, W shape with hands to catch
Feet - Plant one foot and drive the opposite knee up to give the lift
[a natural jumping action to cross a stream]. Land running with the
ball.
And when players need reminding during games, tell them to 'JUMP THE
RIVER'.
Coaching
tip Number 29 - Tackling with your Feet!
A foul, I hear you say...and indeed a foot block or a sliding tackle
or a foot in when someone is lifting the ball is a foul.
But we're looking at how few players use their feet properly to get
in position for a successful tackle and dispossession.
You must have seen the player who makes ground to catch an opponent,
only to lean forward from the waist [while still running] to reach for
the ball.
You must also have witnessed the player who stands flat-footed in front
of an oncoming opponent, only to be knocked off-balance at the first
contact.
And finally...what about the player who rushes in to the tackle and
is easily rounded by a deft side step or feint?
To remedy these situations a coach must look first at the footwork of
the players who tackle poorly. Run tackle drills of course, but ask
players to focus on staying balanced and flexible, to concentrate on
good footwork to get them in position to win the ball back. What takes
a boxer into position to throw a punch or to evade a punch...sharp footwork.
The four Ds in tackling.....DELAY [the player], DENY [him/her space],
DISPOSSESS [him/her of the ball] and DEVELOP [the next move]. To do
the first two, think FEET! They'll take you where you want to go.
Coaching
tip Number 30 - Kicking the C or Kicking the J
Dave Alred is Johnny Wilkinson's Kicking Coach. The following are his
thoughts directed at 'free' takers, be they from rugby or from Gaelic
football.
He suggested that many players swing their kicking foot around in an
arc after they have stuck the ball; or at least they think they do it
AFTER they have kicked. In actual fact, the arc has started BEFORE the
ball is struck and it can cause problems with the direction and flight
of the ball.
Imagine a left-footer who has this problem. He will trace the letter
C in the air with his foot. The bottom of the C is where the swing starts;
the middle of the C is where contact is made and the top of the C is
where his foot ends up; quite a definite arc.
Alred suggested that the best swing would trace the letter J in the
air. Now for a left-footer you must imagine the J to be back to front.
The swing starts at the hook of the J; contact is made as the J straightens
and the foot ends up at the top of the J. This gives the kick a correct
follow-through.
So, if you're a 'free' taker...try kicking the J rather than the C.
Coaching
tip Number 31 - THE LAZY BALL
Into modern Gaelic
football has come the scourge that is called the low ball. Don't get
me wrong, now. I'm not advocating a return to the sky-high balloon kick
that gives those at ground level ample opportunity to have a picnic
before the ball re-enters the atmosphere.
I'm complaining about the grubber-style pass along the ground that a
player uses to thread the ball through to a forward who has made a break
towards him. The player who bursts out like a train [with defender in
tow] is given a pass that is well nigh impossible to gather cleanly.
It may have been tucked neatly under an opponent's block, but the receiver
has to change pace, direction, stance and even his mind to collect such
a pass.
This type of pass comes originally from rugby, where it is used to slip
the ball between defenders for a teammate to run onto and score - and
there lies the difference. The receiver in Rugby is moving with the
ball player. Our forward is coming to meet the pass.
Enough of the complaining - what about a solution?
I call this pass 'The Lazy Ball', because the kicker is doing the minimum
to evade his opponent and make space for a pass. Players must work hard
on evasion skills that throw an opponent off balance enough to be able
to get a good pass away to the runner.
If coaches made these demands and sought to cut out this lazy ball,
we might get more fluid attacks and fewer blasts on the whistle.
Watch for the lazy ball in the next game and think about changing it!
Coaching
tip Number 32 - KICK FOR POSITION
Here is a small-sided
game to try. It is simple to set up, easy to run and with one slight
modification, it can help young players [or older ones] learn the value
of forwards playing deep and leaving space to run onto a pass from midfield
or defence.
Choose two teams
[6 players in each].
Each team will have 1 goalkeeper, 2 backs, 1 midfielder and 2 forwards.
Set out a pitch
area to suit age/skill level [e.g. U12s might play on a pitch 60m x
30m whereas seniors might need an 80m x 45m one].
Use cones or poles
for goals at either end.
The only scores that count are shots that beat the 'keeper when hit
along or close to the ground.
Divide the pitch
into two halves, using a line of flexi markers.
During the game backs and forwards may not cross this line. Only midfielders
may cross [this helps them work on supporting runs].
Add one more rule
before you start the game.
All passes across the line of markers must be PROPER KICK PASSES.
Coaches must insist
that players do not simply work the ball close to the line and tap a
five metre kick across the line].
How does this help?
Forwards will no longer hug the halfway line waiting for backs to work
the ball out and offer a short fist pass. Each team has only two forwards.
Running from deep allows the midfielder to get up in support. The game
also forces forwards to make lateral and diagonal runs, watch the play
closely and change pace to win the ball.
Without the line
and the kicking rule, the players will bunch, forwards will run away
from the pass [like wide receivers in American Football] and midfielders
will not work as hard to support].
Try it, stick with
it and rotate the positions to let everyone experience playing different
roles.
Coaching
tip Number 33 - HIT THE CROSSBAR!
If you coach our
youngest players, those who play with a size 3 or size 4 football, you
may have noticed that many tend to kick pass the ball anywhere between
ground level and 10 metres high. Coaches will always try to reduce the
number of low daisy-cutters or vertical bombs that these young players
kick. We all want to see the perfect kick that is played over 20-30m,
reaches no more than 3m at its highest point and can be caught by the
receiver, either on the full or after one bounce.
But how can a coach
get through to players who can't quite grasp the idea of 'head down,
toe down' and can't execute or even begin to imagine that perfect kick
pass?
One way that clicks
with some of them is the idea of 'hit the crossbar'. Take aside a few
players that are having difficulty and run a short, fun competition
from the 13m line. Each should try to hit the crossbar of the main goals
as many times as possible. Now remember, few will hit the bar more than
once, but most will eventually strike a ball or two that gets close.
When these players
return to drill work or even games, remind them that a good kick pass
is like hitting the crossbar. The same technique that they use in the
competition will enable them to hit better kick passes. All they have
to do is be brave enough to try.
Coaching
tip Number 34 - OPPORTUNITIES V TIME
A top coach who guided his club team to an All-Ireland championship
in the early nineties, regularly switched or even substituted players
during the early stages of games. When asked why he didn't let players
have more time to settle before he acted, the coach answered: 'Time
has little to do with it. I only count opportunities, not time.'
His idea was simple yet brilliant. If a player had four chances to win
the ball and lost out on three, then he had to be changed before his
confidence was shattered altogether. It didn't matter if these opportunities
came in the first five minutes or over the period of one half of the
game.
The same coach maintained that it was vital all players were aware of
this practice. They had to know that a switch was not a way to say 'You're
not good enough' , but a chance to remind them that 'this is not your
day in that spot...let's start again somewhere else'.
So, if you are a coach who prefers to make changes based on 'time',
think about looking for 'missed opportunities' instead. Remember to
make sure your players know and understand the idea and see if your
tactical work on the line improves.
Coaching
tip Number 35 - SWITCH THE PLAY [GAME]
A game that only takes effect for one team when in the opposition half
[or for forwards in a backs v forwards situation].
Set out two lines of flexi markers [not domes] running from the half-way
line to the end line. Both should be approx. 20m in from each touchline
The lines create 3 channels [wide channels of 20m each and a centre
channel of 35-40m on normal pitch].
The rules are simple. Should the attacking team have possession in any
of the two 'wide' channels, the player on the ball must switch play
into the middle channel rather than give a pass down the wing.
The game is designed to ensure that any attack does not end up in the
corners and that the main thrust is through the centre. This does not
mean that players should pack the centre channel. Players may move freely
between channels to create space, but the ball should be played from
wide to centre as much as possible.
Coaches should only inform the attacking team of the ploy so that defenders
have to work it out and counter it. Coaches must also convince players
of the need to make decoy runs into these wide channels in order to
draw defenders out of the scoring zone.
Coaching
tip Number 36 - THREE TO SCORE
One piece of Gaelic game analysis suggests that winning teams keep up
an average of at least one score for every three times they take possession
of the ball in the opposition half of the pitch. Anything less often
spells defeat.
This game is designed to simulate such conditions and force players
to work to keep up the scoring rate.
Set up a pitch to suit numbers on each team, and then run a line of
flexi markers along the halfway line.
Play with normal rules.
Point out that each team STARTS with a score of 3.
For each time that a team attacks [i.e. takes possession in the opposition
half] and does not score, 1 is taken off the starting score of 3.
The first team to have its score reduced to 0 loses that game [usually
one of a series of games set by the coach].
If a team scores before the 3 becomes 0, the rate is maintained and
a new ‘3’ is awarded.
e.g.Team A misses with its first shot and has its score reduced to ‘2’.
The next attack from Team A is turned over and the score is cut to ‘1’.
Team A now has one last chance to score.
Team A scores on the next attack. The team’s score is set at ‘3’
again and the game goes on.
So, each time a team scores, the score is reset at ‘3’.
Try this game and see how it focuses players. At first you may find
it leads to a lot of tight fist passing as players attempt to keep possession.
However, they should learn quickly that such a method of play will allow
the opposition to regroup and spoil attacks more easily. Soon they’ll
find that a more direct style of play [with quick support to front players]
is best.
Coaching
tip Number 37 - WIPEOUT GAME
A game to try as part of a series:
Choose two teams [e.g. 7v7 up to 15v15], bib them and adapt the size
of the pitch to suit.
The game is normal Gaelic football with one twist. To win the game,
a team must score 3 times consecutively [without their scores being
interrupted by an opposition score]. Should the opposition score before
3 consecutive scores are taken, any scores earned are wiped out and
the opposition are now deemed to be winning 1-0.
e.g. Team A scores a point and then a goal. They are now winning 2-0
in scores taken. Team B scores a point. Team A’s two scores are
wiped out and Team B leads 1-0.
The first team to reach score consecutive times wins the game and goes
1-0 up in the series. Run the series to suit [e.g. series is over when
one team wins five games].
A modification of this involves delaying the ‘wipeout’ element
until a certain number of scores has been reached.
e.g. Teams play first to get five scores on the board, but ‘wipeout’
rules only apply after 4 scores.
So, both teams keep playing and scoring as normal until one reaches
four scores. Should this team manage a fifth without the opposition
scoring first, it wins the game. However, should the opposition score,
the four scores are wiped out.
Why bother play this game? It focuses players much more and leads to
a higher degree of intensity. Players are keener to defend, to find
space, to shoot sooner and to turn the ball over.
Coaching
tip Number 38 - SCORES AND TURNOVERS
Here’s a game to focus players on working harder to turnover the
ball during play. It is particularly useful for coaches who are keen
to improve forwards’ work rate when the opposition has the ball.
Play normal Gaelic rules. Set up a pitch to suit the number of players.
Run a line of flexi markers across the halfway line.
To win one game in a mini-series [e.g. best of five] a team may either
score four times or turn the ball over twice inside the opposition half.
A ‘turnover’ is only awarded for an interception during
play, a tackle that wins possession or a block that leads to possession.
If a team manages to turn the ball over, play does not stop; rather
it continues until the next break in the game [e.g. score, wide, free,
sideline]
So, a team that finds itself 3-0 down in scores and with 1 turnover
earned, may still win the game if one of its players forces one more
turnover in the opposition half of the pitch.
Such a situation will also highlight the need for defenders to make
sure the ball is not lost inside the defending half of the pitch.
If players respond by working a tight fist-passing game, they may find
that this leads to even more opportunities for the opposition to turn
the ball over.
If they decide to simply kick the ball into the other half to avoid
the turnover, it invites another attack from the opposition team.
The right balance must be found between keeping possession and delivering
a telling pass into the other half for a teammate.
To those who complain that the scoring team is being unduly punished,
remember…the game is deliberately designed to force a higher work
rate from attackers when opposing defenders have the ball. Forwards
are being given an incentive to win the ball back.
Coaches are free to change the ratio of scores to turnovers [e.g. to
win, a team needs 3 scores or 2 turnovers].
Coaching
tip Number 39 - WHAT CAN YOU ADD?
When a manager or coach has to leave players out of a team and resign
them to a spell on the bench, they often find it difficult to explain
why they haven't made the team. Those players rarely find themselves
in the mood to listen anyway, for most believe they should start.
Come the time for a substitution, a coach calls for the sub to warm
up; then they generally give a few instructions before the player takes
the field.
Should the change be one that is tactical rather than as the result
of injury, the substitute might well be asked, "What can you add
to this team, that the first-choice player could not?"
Such a question may not lend itself to an immediate answer, but it does
focus the new player and remind him/her that they must not simply replace
someone, but must work to retain their place by 'adding something to
the team'.
Perhaps this little reminder will serve to motivate those who can't
wait to get off the bench and onto the field.
Coaching
tip Number 40 - DON’T DO DRILLS, TEACH SITUATIONS.
I picked this up
from an Aussie Rules website - we can use it too.
Never underestimate the ability of young players to learn, especially
if you as the coach have been able to convince them why this is the
best choice. Don’t just tell them that they must make a specific
choice because you as coach said so. Explain to them why it is best
to make a certain choice. You as coach must be able to back it up with
evidence.
This doesn’t imply that we complicate the game for young players.
We set the range of options relevant to their age and technique level.
We can stimulate and challenge young players especially those that have
flaws in their technique that often detract from their enjoyment in
performance.
Decision-making means relating to teammates, that is one of the primary
reasons why we play a team sport like Gaelic Football.
Coaching
tip Number 41 - FITNESS TESTING.
Before the new season,
think about the types of fitness tests you use for your players. Remember,
our games are 'multisprint'; therefore they call upon the anaerobic
energy system more than on the aerobic system.
Put simply, this
means they are not filled with long runs lasting several minutes; rather
they are punctuated by runs of up to 20 seconds, short breaks [walking
etc] and quick bursts of less than 6 seconds duration.
However, before
you dispense with the longer runs, remember that they do have a role.
The aerobic energy system [heart and lungs - using oxygen] is vital
for recovery between these short bursts on the pitch - so it must be
well developed.
The more developed
and efficient the aerobic system is, the shorter a player's recovery
time will be between bouts of hard work on the pitch.
So, do not dismiss
the longer runs pre-season. Make sure they are done on grass [not on
roads!], use a proper test to check fitness levels and tailor your training
to suit the results.
Coaching
tip Number 42 - POOR SHOOTING - A MATTER OF ANGLES AND PASSES
How many times have
you watched a player run towards goal with the ball and, without pressure
from an opponent, make the shooting angle narrower and narrower as he
gets closer? {I have deliberately omitted ´she´ as girls
tend not to make this mistake}.
The bad habit is
borne out of the desire to clip the ball off the instep and curl it
over the bar. It does work at times but, more often than not, such a
kick ends up as a wide or a ball dropped into the goalkeeper’s
hands.
Give footballs to
players before a coaching session or a match and you’ll see plenty
of these clipped, curling shots sail over the bar from different angles.
So why the difference during the game proper?
Well, add pace and
the pressure of time on the ball and the execution of this type of shot
changes dramatically. Few players can maintain the necessary balance
when in full flight, so very
often the result is a horrible slice or a skied shot that drops into
the hands of the goalie.
Now for a possible
solution to the problem; a solution that must be embedded in our youngest
players, for trying to get senior footballers to change is like attempting
to turn back time.
I mentioned earlier
that girls tend not to make this mistake. So, what does a female footballer
do rather than narrow the angle for shooting? She turns towards goal
while still in possession {and breaks a tackle if necessary}, then she
PASSES the ball over the bar. Quite literally, she will strike the ball
off the laces while on the run; more often than not the ´pass
will become a point.
The message is,
then, if you want to increase your players shooting success, you must
make sure your youngest footballers take a leaf out of the female book;
and, during the exercise, as a sop to their masculinity, throw in a
few tackle bags.
Coaching
tip Number 43 - NO STRAIGHT BALL!
Try this game with
your teams.
Only play it for
about 10 minutes at a time and point out beforehand that your intention
is to force players on the ball to look left and right for a pass and
to encourage those who want the ball to move left and right to receive.
The ball must not
be passed into the corners of the pitch [dead space] but players may
make decoy runs into these areas.
So, a player in
possession may not play the ball straight up or straight down the pitch.
Every pass must be diagonal or lateral: All support runs likewise.
Played at its best,
this game will lead to the ball ending up in front of goal, with players
constantly running to support or to draw opponents away from the action.
It may be used with
teams as young as your top U10s or as experienced as your seniors.
Coaching
tip Number 44 - MAKE ROOM - MOVE THE BALL!
The 'average' player
is identified by a number of traits; not least among these is his/her
tendency to 'take too much out of the ball'.
Take a few minutes
to watch the better footballers on your team [or on the opposition team].
They will often win the ball, make room and move it on.
Such players looked
so composed, they exude confidence and yet they are often missed in
favour of the mazy solo runner who contributes little to teamplay. This
is especially prevalent at underage.
Work your players
at each level to ensure they can use a variety of ways to make room
[e.g. one sidestep, one feint, one swerve, one checked run, one break
of a tackle etc.].
Bring the practice
into games and reward those players who work hard to learn the skill
of making room and then moving the ball on [be it as a pass or as a
shot].. and say goodbye to the mazy solo artist!
Coaching
tip Number 45 - STRIKING A BALANCE
Take time to watch
some footballers as they strike the ball for a point. Those who score
more often than miss from different positions are a rarity. What sets
them apart from the rest? One of the secrets of success is balance.
Each of these players is as balanced after the kick as before.
Rugby coaches always emphasise the need for good balance while kicking
the ball. It should be the same for us in Gaelic football. Those who
take 'frees' from the hand and have a poor scoring rate might want to
follow one of the most successful tips from rugby:
" Before striking the ball imagine that after you have
taken the kick, you must finish squarely on a gymnast's balance beam.
The beam is only four inches across - just wide enough for your boot.
This will keep your upper body from swaying or tilting and you will
be less inclined to look up too soon. Your kicking contact and accuracy
will improve with practice."
Go on, try it!
Coaching tip Number 46 - PROGRESS
OR REGRESS
For those of you who coach our youngest players, think carefully before
you break for the winter. For those playing a winter season calling
time at the end of September and resuming again in March will mean for
some, little or no activity for up to five months.
Granted, quite a
few will fill the gap with other sports and activities, but few will
hone their gaelic football or hurling skills during the close season.
If you're lucky
enough to have access to a hall or gym or leisure centre, why not devise
a weekly programme for players based on developing both sides?
There is no better
way to work on left and right sides than to use a rebound wall in a
hall. Coaches can spend time in a confined area and with smaller numbers,
checking technique through the 'Head, Hands, Feet' method and preparing
children for the forthcoming outdoor season.
The secret is to identify groups of no more than 20 and to ensure that
the coach to player ratio is at no more than 1:5. And remember - it's
a coaching group, not a crèche!
Coaching
tip Number 47 - THE TWO T's OF POSSESSION.
At any one time
in a gaelic football match, there is only one member of a team in possession
of the ball. That player may have lots to focus on and little time to
do so.
The onus is on the ball player to maintain good technique - catching,
soloing, kick passing, fist passing, shooting etc.
Of course,
the same player must develop good decision-making, but the best decisions
are often the result of sharp thinking by his/her teammates. Each player
'off' the ball should be thinking and working on things like - Am I
in the best place for a pass? How can I give my teammate an option?
Can I create space for others? Am I calling for a 50/50 ball?
So, if you intend
improving teamplay...push the two Ts at your players.... Technique ON
the ball...Thinking OFF the ball.
Once players get
the message and put it into practice, teamwork will be the winner!
Coaching
tip Number 48 - ARE WE SELLING OUR U12 FOOTBALLERS SHORT?
As AGM time beckons,
we have a unique opportunity to put structures in place that will take
player development to new heights.
Such a move will
demand bravery and farsightedness from committees and clubs, but the
dividends for Club football are real.
Please consider the following questions before deciding upon structures
for your next season:
* If our U10 format affords all children the chance to play meaningful
games at suitable levels, can we justify continuing with the current
U12 format?
* Are children being developed at U10 level, only to be ignored at U12
level?
* Is it also time to move age limits for U10, U12, U14 and U16 to match
those operating in schools?
* Are there advantages? [e.g. fewer, if any, examples of cheating]
* Are there disadvantages? [e.g. current age limits for Feile]
Coaching
tip Number 49 - ROAD RUNNER - WATCH OUT!
A couple of months
ago a top athlete was sent by a television company to buy pairs of trainers
from a variety of outlets.
The consumer protection
angle was simply to find out if shops would give conflicting advice
when the athlete asked for a shoe suited to running on roads in order
to improve aerobic fitness.
The results were
startling and must serve as a warning to all GAA coaches who insist
their players train pre-season by running on roads.
Of the 19 pairs
sold to him, leading orthopaedic consultants stated only 3 afforded
suitable protection for ankles and knees, given the constant pounding
as feet hit tarmac.
Furthermore, these
only worked if the athlete had been properly trained up on running techniques
that reduced the foot to ground impact.
If you coach, get
them to run on grass. If not, why not?
Coaching tip Number 50 - KICKING THROUGH THE TACKLE
Next time you go
to a club game, be it at youth or adult level, look out for the player
who seems to carry the ball up to an opponent and rather than break
through the tackle, tries to kick through it. His/her thought process
is simple; the space was there to carry the ball and the player fully
intended to move the ball on when they had made some ground; however,
their opponent had closed the gap quicker than anticipated and the carrier,
having earlier made up their mind to pass, went ahead with the kick
and was easily blocked down; spectators can't believe he/she didn't
see the tackler coming and that's where they're wrong - they did, but
their mind was already made up and they couldn't change it.
Coaches must make
players aware that this can happen in a match and set up drills or exercises
to put players in this very situation; allow a solo run, demand a pass
at some point along that run and let an opponent close the carrier down.
The carrier learns to decide on an earlier pass or, more often than
not, learns to hold tight, break the tackle and deliver a pass from
a much better position.
Remember, telling
him/her will not work - practise is vital.
Coaching tip Number 51 - SPEED SHOOTING
Take a look at some
of the shooting drills you run. Many are probably unopposed and are
designed to allow players to develop better technical skills.
However, one of
the characteristics of unopposed shooting is 1/2 pace or 3/4 pace running
that does not reflect match situations. No matter how many times a coach
asks players to work at full pace, most will not because there is nothing
physical to force them to do so.
To solve the problem,
use runners to work alongside the ball carrier/shooter. The runner is
really more of a pace-setter rather than a shadow runner and may even
be the person who delivers a fist pass and then tries to chase the carrier
or even beat the carrier in a short race to the point where the shot
is taken.
Demand honesty from
the pacesetters by convincing them of the importance of their task -
they are helping prepare a teammate for a similar situation in a real
game.
So, cut down the
unopposed drills, think of different ways to use pacesetters and help
your shot takers to work at match speed!
Good luck.
Coaching tip Number 52 - FUEL UP
Would you plan a long journey in your car without putting fuel in it? If you did you would not get very far. You always hear coaches say ‘empty the tank’ to get their players to give their all? How do we ‘fill the tank’ in the first place?
Gaelic players, like all athletes must hydrate themselves on a regular basis. It is important to drink enough of the right type of fluid at a pre match/session meal. One of the main problems that dehydration causes players is a loss of concentration and that’s what can cause basic errors in performance.
Often games are won and lost in the closing stages, with the opposition dropping the ball or making a sloppy pass. Proper hydration can help to eliminate these problems. In conjunction with a balanced healthy diet, all players should be taking the proper fluids.
This can be in the form of water, dilute squash or sports drink.
Most players will require between 2 and 3 litres a day, which does not include the fluid lost as sweat during exercise. Remember to take your water bottle to all coaching sessions and games.
At the break in play or a change in training activity, you should drink as much as possible.
Remember thirst is a late sign of de-hydration, so get into the habit of taking fluid even if not thirsty. Within 20 minutes of the session, the bottle should be refilled with water and consumed along with a light snack.
Also, remember to get fluid on board 1-2 hours before the game/session along with the pre activity meal. You can sip fluid at regular intervals until exercise begins.
Coaching tip Number 53 -ARE WE RESTRICTIVE?
Your team is two points behind, time is almost up. You are looking around for that spark that cannot be found. All the players are cancelling each other out and there isn’t a match winner to be found.
Since all our coaches are following the same steps, preaching the same things it is very often the team with the talented performer that comes though. We call him the match winner. One example was in an Australasian final in Perth. Scores were level, John Farrelly from NSW lined up a sideline kick off the ground from at least 50 metres and curled it over.
Our goal in coaching is that we will develop players who will play on our club senior teams and maybe go on to play for the State. We want them to be able to be fit enough to last the game, we want them to take the ball first time and break a tackle. They will also be taught about diet and preventing injury.
Why not dedicate some time in your coaching sessions for players to express themselves. In the dying moment of a final you may want your wing forward to drive forward evading opponents and kick over the bar, so we need to give them a chance to practice.
It is very important that we promote team play but there will always be the day when a bit of individual brilliance will be required.
Coaching tip Number 54 - Back To Basics
In the past children played in the playground at school. They played, tag, hide ‘n’ seek etc and got all the exercise they needed. Times have changed.
So in an era where the internet, TV and video games are highly accessible, youth officers and coaches need to have very well structured coaching schemes to teach kids basic movement and exercise skills.
However there is another worrying trend creeping into our game. How many players can kick a long pass accurately? How many players can catch a high ball in a ruck of players? Can they put the ball over the bar on a regular basis?
Coaches/Managers are tending to place tall players at full forward. However, for this to happen you need two things…..a strong target man who can win his own ball and players who can direct a good pass into the full forward line.
In your club team do you have players who can pass the ball accurately? How many forwards in your can score regularly from play? Can your midfielders, full back and full forward win a high ball against their opponent?
There are so many other things creeping into our game. Third midfielder, two man full forward line, blanket defence, breaking ball and turnovers. The list could go on.
These can all be very useful additions to a team’s armoury if they are looking for success or trying to play against a difficult opponent. But are we neglecting the basic skills of our game?
Consider the advantages of improving your long kicking; can your passes unlock a defence?
Consider the advantages of increasing your scoring rate; can you be another source of scores for your team?
Consider improving your overhead catch. Can you win more kick outs or make a match winning catch at the edge of the square?
Just something for us to think about.
New series of Coaching tips, this time for Hurling/Camogie.
Tip 1 - Grip, size and weight of hurley
Length and weight of hurley have a tremendous effect on the user. The traditional method of gauging the length of the hurley by matching it to a player’s hip has proved inaccurate and unsuitable. Two players of the same height can have a difference of 10 centimetres in hip height.
Children and beginners are inclined to go for a longer hurley, the perception being that “the longer the hurley the longer the puck.” The truth is quite the opposite “long hurleys equals no puck” Correct length and weight are more important than previously thought. Top players are now using hurleys 3 inches shorter than their counterparts of the 1960s and 1970s. Time and space are very much reduced, tackling skills are improved; opportunities are lost in a split second if the hurley is not completely maneuverable. The game is faster; there are less man to man contests of strength. The hurley that suited those clashes has no bearing on today’s game.
Young children’s wrists and arms are light and fragile. They can only use hurleys that are light and short.
To assess the correct length, a child should stand straight, hands by side, shoulders square, place the hurley (base on the ground) by child’s side, grasp the hurley in the dominant hand, the distance from tip of base to child’s hand position is the correct length for that child. If the child can use the hurley like a sword with one hand, it is about the right weight. It is agreed now that most of the trouble with the unorthodox grip comes from starting with hurleys that are too long and too heavy.
Approximately 87% of the population are dominant right with only one per thousand having equal dominance. A player’s development will be severely impeded if he/she starts with non-dominant hand on top. Some respected coaches say there is up to 50% loss in potential. Starting players correctly then is of utmost importance to the player’s development and enjoyment as well as a club’s ability to raise playing standards.
Changing a player’s grip is difficult for player and coach but where both parties are willing it is certainly possible and very rewarding. Babs Keating and John Fenton, both supreme stylists and legends of the game, changed from unorthodox to orthodox grip.
Left-handed players need good models and sensitive coaches because they are the minority. A coach should learn how to demonstrate left-handed for the two or three players in every panel Nowadays every player will write with their dominant hand, this is nearly the only safe way of determining hand dominance. Very small hurleys used in a one-handed game with light air balls will help guarantee dominant hand on top.
Change:
It takes 3 weeks to change an old habit.
It takes 3 more weeks to learn the new skill.
It takes 3 further weeks for the new skill to become a habit.
It would take 9 weeks for the player to experience the full advantage of changing.
9 weeks seems forever to a child but in overall career, it’s a small price to pay for years of enjoyment
Tip 2 - Hurling/Camogie Coaching
The previous tip stressed the importance of young players using the dominant hand.
A number of methods can be adapted to encourage children to change to the dominant hand
1. Use very small hurleys in one handed games with light balls to guarantee dominant hand on top.
2. The glove hurley – Superglue a right-handed football glove to the top of a light short hurley. The player puts the dominant hand into the glove. Now he/she can only take the ball in the left hand. When the ball is thrown up, the free hand must grip the hurley below thus becoming a habit and then permanent.
3. The sword grip – This attachment works very similarly to the glove. It is attached onto the hurley and can be taken off when needed. The Cumas hurling website (www.cumashurling.com) has a custom made corrector for this purpose. The under-eight coach’s most important job is to ensure that every player is using dominant hand on top, thus allowing mastery of hurley stroke.
It is certain that once a player has orthodox grip and correct length hurley, he/she can advance technical skills very quickly and it can be done in their own time.
Players with unorthodox grip suffer a lot of frustration, expend more energy for less return, have a huge reduction in choice and find their development stalled at a vital stage. A few really determined players have learned to use their weak side but these are not to be taken as models. They would have had much more satisfaction if they had changed but such is the power of habit. It is better to start the right way.
Some right-handed players may initially favour striking on their left side. This is perfectly normal and acceptable. With good practice of shooting and pulling on both sides they will achieve equal dominance and as only children can put it “my weak side is my strong side now”. Similarly, some left handed players may favour striking right-sided.
Ultimately we want all players to have full choice when faced with an opponent. One choice is no choice. If I can only strike on one side, I can easily be stopped. Being able to strike right and left keeps the defender guessing and gives more options.
Tip 3 - How to develop a swing
Safety is a huge factor in hurling for beginners. If children are exposed to danger too early, it will stunt their development. The use of hurling aids at this stage is vital. Tyres, footballs, hurling ropes, rubber base hurleys will all help bring young players through the various stages and develop good technique and confidence. It is very important that the swing or pull is started from the ready position not the lock position. The coach’s ability to observe each child and give accurate, relevant and positive feedback will be crucial.
Once the child has learned the mechanics of the swing, he/she must do it
(a) walking
(b) jogging
(c) running
left and right sides.
Weak side swing is more difficult for beginners and needs a lot of attention (without reducing motivation). Players must be matched evenly in strength, size and speed to get the most out of the routine.
Go Games with a first touch ball will give every player ample opportunity to become proficient in the swing. Older players might use a bigger ball (e.g. small basketball or replica football). This will ensure better footwork, better body shape, more engagement and better connection. The player will be rewarded when the ball becomes airborne and thus increase motivation.
Tip 4 -Activities suitable for underage players
The following activities can be used depending on the level of development of the children in the group.
It is much more productive to have the children working with bean bags until they build up the physical literacy skills to cope with a ball. It is important that the children experience a sense of achievement and fun and that they are running, jumping, side-stepping etc at full pace with a bean bag with the sense that they are playing the “real” game rather than performing some chaotic activity where balls are all over the place and children lack the ability to control their own environment.
When balls are introduced, suitable balls (e.g. the soft size 3) which can be manipulated by small fingers should be introduced when the group is competent at catching and solo running with the bean bags.
Catching1
This activity engages all the aspects of the FUNdamentals programme while at the same time it is a learning process for real hurling game skills. It should be performed in a 20 m square with about 30 children but can easily be adapted in a smaller space for indoor activity.
Bean bag (ball) for every 2 children.
Hurley held short in strong hand.
Catching done with the non dominant hand.
Children running around and throwing within the square.
Emphasis –
Encourage youngsters to throw the bean bag underarm but to catch down – the eagle’s claw. This is a fundamentally important concept which encourages a pro active learning mode as opposed to the ‘victim’ stance of catching underhand and using the body for comfort. Bean bag (ball) should be caught high with the fingers.
Learning objectives –
Mobility
ABCs – running backwards, forwards, sideways, jumping, throwing, evasion skills etc
Co-operation (the only way I can make my partner look good is to deliver the proper throw; to win a catching contest (pair with highest total) against the clock, both partners need to deliver good throws)
Peripheral vision (we can’t teach peripheral vision – it must be learned in the context of suitable activities how many coaches do we hear roaring “find or get into the space!”),
Concentration (important for any team game so this activity should be done in 1 minute bursts – that’s about the limited concentration span of young children)
Enjoyment – by far the most important by product – if they don’t enjoy it, they won’t come back so what’s the point of it all.
In addition to the above, you are creating a psychological climate where children are living the real game and are lost in their minds.
The other plus in this activity is the risk versus caution factor as the youngsters move about the floor avoiding bumping etc. That’s the excitement of it – you older peers got this climbing walls, trees and gates but modern children can get this physical exercise buzz too without resorting to moving their fingers across the playstation.
The next tip will develop the activity above. It won’t be rocket science for the coach but remember that any change in an activity or drill is perceived by the child as a completely new activity. |